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Year

22

Day

246

Time

17:07:07

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Blaster Cannons
  • Damage Type: Energy (H)
  • Firepower: 7
  • Maximum Hits: 6
  • Minimum Damage: 7
  • Maximum Damage: 7
  • Optimum Range: 0
  • Drop Off: 2.5
  • Tracking: 4
Concussion Grenade Launchers
  • Damage Type: Explosive (P)
  • Firepower: 20
  • Maximum Hits: 3
  • Minimum Damage: 35
  • Maximum Damage: 35
  • Optimum Range: 0
  • Drop Off: 1.5
  • Tracking: 3
Concussion Missile Launchers
  • Damage Type: Concussive (H)
  • Firepower: 40
  • Maximum Hits: 3
  • Minimum Damage: 40
  • Maximum Damage: 40
  • Optimum Range: 1
  • Drop Off: 4.5
  • Tracking: 6
Heavy Blaster
  • Damage Type: Energy (P)
  • Firepower: 16
  • Maximum Hits: 5
  • Minimum Damage: 6
  • Maximum Damage: 10
  • Optimum Range: 3
  • Drop Off: 4.5
  • Tracking: 3
Heavy Laser
  • Damage Type: Energy (H)
  • Firepower: 10
  • Maximum Hits: 3
  • Minimum Damage: 10
  • Maximum Damage: 10
  • Optimum Range: 1
  • Drop Off: 4.5
  • Tracking: 4
Ion Batteries
  • Damage Type: Ionic (H)
  • Firepower: 60
  • Maximum Hits: 3
  • Minimum Damage: 60
  • Maximum Damage: 60
  • Optimum Range: 2
  • Drop Off: 4.5
  • Tracking: 1
Ion Cannons
  • Damage Type: Ionic (H)
  • Firepower: 20
  • Maximum Hits: 2
  • Minimum Damage: 20
  • Maximum Damage: 20
  • Optimum Range: 1
  • Drop Off: 4.5
  • Tracking: 3
Light Blaster
  • Damage Type: Energy (P)
  • Firepower: 8
  • Maximum Hits: 5
  • Minimum Damage: 3
  • Maximum Damage: 5
  • Optimum Range: 3
  • Drop Off: 4.5
  • Tracking: 7
Medium Blaster
  • Damage Type: Energy (P)
  • Firepower: 12
  • Maximum Hits: 4
  • Minimum Damage: 6
  • Maximum Damage: 10
  • Optimum Range: 3
  • Drop Off: 4.5
  • Tracking: 5
Medium Laser
  • Damage Type: Energy (H)
  • Firepower: 8
  • Maximum Hits: 5
  • Minimum Damage: 8
  • Maximum Damage: 8
  • Optimum Range: 0
  • Drop Off: 3.5
  • Tracking: 7
Proton Torpedo Launchers
  • Damage Type: Explosive (H)
  • Firepower: 60
  • Maximum Hits: 2
  • Minimum Damage: 60
  • Maximum Damage: 60
  • Optimum Range: 2
  • Drop Off: 4.5
  • Tracking: 2
Quad Lasers
  • Damage Type: Energy (H)
  • Firepower: 10
  • Maximum Hits: 8
  • Minimum Damage: 8
  • Maximum Damage: 8
  • Optimum Range: 0
  • Drop Off: 4.5
  • Tracking: 5
Space Bomb Launcher
  • Damage Type: Ionic (P)
  • Firepower: 1
  • Maximum Hits: 3
  • Minimum Damage: 150
  • Maximum Damage: 150
  • Optimum Range: 0
  • Drop Off: 4.5
Torpedo Launchers
  • Damage Type: Explosive (P)
  • Firepower: 1
  • Maximum Hits: 3
  • Minimum Damage: 100
  • Maximum Damage: 150
  • Optimum Range: 2
  • Drop Off: 4.5
Tractor Beams
  • Damage Type: Physical (P)
  • Firepower: 1
  • Maximum Hits: 3
  • Minimum Damage: 1
  • Maximum Damage: 2
  • Optimum Range: 0
  • Drop Off: 4.5
Turbolaser Battery
  • Damage Type: Turbolaser (H)
  • Firepower: 60
  • Maximum Hits: 3
  • Minimum Damage: 480
  • Maximum Damage: 480
  • Optimum Range: 2
  • Drop Off: 2
  • Tracking: 1
Turbolasers
  • Damage Type: Turbolaser (H)
  • Firepower: 25
  • Maximum Hits: 3
  • Minimum Damage: 60
  • Maximum Damage: 60
  • Optimum Range: 2
  • Drop Off: 5
  • Tracking: 1