|Image||Name||Depot Capacity||Turnaround Time|
|Depot Station I||12 concurrent mining squads||3,600 seconds.|
|Depot Station II||12 concurrent mining squads||3,600 seconds.|
|Depot Station III||12 concurrent mining squads||3,600 seconds.|
|Depot Station IV||12 concurrent mining squads||3,600 seconds.|
Stations to be used with depot mining must be built within the same Deep Space Asteroid System (Mining ships will not enter hyperspace to travel to deposits).
A Mining Action is performed by a squadron (total party slot size of 12), where at least one ship must have the asteroid mining capability. Therefore, it is possible to combine mining ships and haulers in a squadron for increased capacity (at the cost of decreased mining performance).
|Image||Ship||Mining Power||Slot Size|
|Y-8 Mining Vessel||1000 Mining Power||6|
The following information is required to dispatch an asteroid miner:
Asteroid Miners follow this procedure:
From the station, a miner can be recalled, which will cause it to abort mining and deposit its current contents, before repeating.
From the station, a miner can be aborted, which will recall it to the station, but it will not repeat.
The station owner, commander or pilot, or anyone with associated "Station Assign" privilege can assume control of other players Mining squads at a given station.
The station must be owned or assigned to a Mining faction. This requirement is checked when starting mining and when mining repeats.
The mining controller may fund the mining themselves, or can be funded by their faction if they have "Can Perform Asteroid Mining" privilege. If this privilege is removed, funding reverts to the mining controller.