Last Updated: Year 20 Day 117
The Galactic Market is the place where you can buy or sell ships,
vehicles, facilities, weapons, items and raw materials with the common
citizen (NPCs). The market is there to provide one more possibility to
sell your goods or eventually to find some equipment you could not find
You can access the list of goods available on the market whenever you
want. However in order to buy or sell, you must have the necessary
resources, and meet some conditions.
It is also important to note that the goods available for sale on the
market are not always inside NPC-owned facilities. Therefore, it can
happen that you may have to contact the owner (character or faction) of
the facility containing your purchased goods in order for you to settle
a way to retrieve them.
To buy or sell from the NPC Market, you must meet one of the following conditions:
- You must be inside a Commercial Centre facility owned by a Trading Faction
- You must be inside a Trading Station (either Trading I or Trading II) that is owned by a Trading Faction
- You must be inside of Centrepoint Space Station that is owned by a Trading Faction
To sell to the market, you must also fill the following conditions:
- You must own the entity or have the necessary faction privileges if
your faction owns it.
- The entity cannot be travelling and must be in a system, or on the
ground in a city or on a planet, or inside a market. If you try to sell
raw materials, then the pile can be instead located inside a NPC-owned
- The entity cannot be under construction.
- The entity cannot be protected.
- The entity cannot contain docked ships or vehicles.
If the above conditions are met, you may sell your product by marking it
in the inventory and selecting "Sell To Market".
If a market has any of the following conditions happen at the end of an auction all bids made from that market will be invalid:
- Market ownership is transfered to a Non-Trading Faction.
- Market no longer exists (was destroyed / recycled).
All assets on the market are priced based on the Raw Material cost of
the asset. Every bid on an asset must be equal to or greater than the
Minimum Bid (2x the RMP of the asset) with 5% of the bid price going to
the Owner of the Market.
Credits will not be withdrawn until the end of the Auction. Bids do
not have to be higher than or equal to the highest bid made. If the
person with the highest bid can not afford the bid when the auction is
finished, the next highest bid to be able to afford their bid is selected
as the winner.
Gary bids 1,000,000,000 on a Namana listed on the Market.
The highest bid is now 1,000,000,000 Credits. John comes along and bids
500,000,000 credits, less than Gary. Before the auction ends, Gary spends
the entire 1,000,000,000 he needed for the auction on something else. He
still has the highest bid, but can no longer afford it. John wins with
the next highest bid of 500,000,000 credits
If no bids are made or no viable winner is able to be selected, the
Auction is concluded and the item becomes purchasable at the cost of the
You can not cancel a bid, so make sure you actually want
something before you bid on it.
Credits received from selling assets to the market are calculated
Price when buying from the market = (Base Price + Owner Fee + Market Fee) x Condition + Distance + Debt Fee
Price when selling to the market = ((2 * (RMP / Batch))-((0.02 * (2 * (RMP / Batch)))+((0.2 - 0.04 * TradeSkill) * ((2 * (RMP / Batch))) * Condition - Debt
- Base Price: This price is simply 2x the RM value of an entity.
- Condition: If an entity is damaged at 45%, then its base price will
be reduce by 45%.
- Owner Fee: A fixed 5% commission taken out of the winning bid is redistributed
to the market owner as long as the winning bid is not made by the owning faction or a
member of the owning faction.
- Market Fee: This additional cost solely depend on your trading
skill. If you have 0, then you will get ripped by another 20%, then for
each trading skill point you have, you avoid 4% of cost.
- Distance Fee: For each hyperunit of distance between the Market and
the product, you have to add 0.1% of fee. It is recommended to find a
market close to your desired product or to develop market areas.
- Debt: Debt of the facility (if any and only for facilities)
The minimal price is 1 credit.
If the Market owns a YT-1300 in top condition, the base
price will be 514,400 credits and the Owner Fee price 10,288 credits. If
you have 0 trading skill, you will have to pay an additional 102,880
credits (but only 82,304 if you have trading level 1). Now, if we
suppose the market is at (251, -272) and the YT-1300 is at (258, -146)
then the distance fee will be equal to 65,329 credits. Finally the total
cost of ownership for this YT-1300 will sum up to 692,897 credits
(shipping not included).