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Year

22

Day

300

Time

04:33:25

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Last Updated: Year 22 Day 271
Space Combat: Bandit Capture
Note
Space combat is currently in the early Alpha stages as we determine what type of system best fits with the Combine's development philosophy.

Space Bandit Capture currently involves the use of an Electronic Lockbreaker to hack a HOSTILE NPC ship.

  • Character must be in the cockpit of a disabled HOSTILE entity.
  • Character must have an Electronic Lock Breaker nearby.
  • Character must not have already attempted to capture current ship.
  • There must be no hostile forces in the cockpit.

Your chance of success in hacking a bandit ship is dependent on your Crafting/Slicing skill.

Equations
if Rand(0, 10) < (Crafting/Slicing)
This means a random number between 0 and 10 (inclusive) is chosen. If that number is lower than the character's Crafting/Slicing skill the ship is hacked.
Note
A 0 in Crafting/Slicing will always fail.

  • Control of a hostile ship can only be usurped from the cockpit.
  • Warships, such as corvettes, protect their vital spaces with armed troops and blast doors.
  • Success or Failure, the Electronic Lockbreaker used will be lost.
  • Failure by one character does not currently lock it for others. Have your friends try too!
  • Bandit ships can potentially recover or move while disabled, leaving you trapped on board. Be careful.
Important

Defensive troops on bandit warships are significantly stronger than regular bandits, and should not be underestimated. Plan ahead and bring friends before trying to capture a bandit warship.